Friday 11 November 2011

LAN gaming

                                 LAN   GAMING


A LAN gamer

This refers to where Local Area Networks are used primarily for the purpose of facilitating Multiplayer    Computer games.E.g. Need for Speed Hot Pursuit II.Instead of Playing against the computer you can actually compete against each other. This is the game we will use for purpose of demonstrating how the gaming will be effected.

The LAN does not necessarily have to be via cable,you can create a small peer to peer network i.e. wireless network.

Any questions  regarding this topic are highly welcomed.


Hot Pursuit 2
History of LAN Gaming
The first large scale serial sessions based around a single computer were STAR (based on the series Star Trek), OCEAN (a battle of ships, submarines and helicopters with multiple players divided up between the two combating cities) and CAVE (based on Dungeons and Dragons), created by Christopher Caldwell (with art work and suggestions by Roger Long and some assembly coding by Robert Kenney) in 1975 on the University of New Hampshire's DECsystem-1090. The University's computer system had hundreds of terminals connected via serial lines through cluster PDP-11s for student, teacher and staff access. The games worked by having one instance of the program running on each terminal (for each player), sharing a segment of shared memory (known as the "High segment" in the OS TOPS-10). Due to their popularity, the games were frequently banned by the University's Computer Services since they could easily take up all available RAM and cycles. STAR was based on the original single-user turn oriented Basic  program STAR written by Michael O'Shaughnessy at UNH in 1974.
Quote:

"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."

Thursday 3 November 2011